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That makes 2 different types of characters which seem like they’d be distinct and fun to play without even taking a close look at the third tree (which has some things on it which seem interesting and I’d have to experiment to know if they were great or awful) – and after having very minimal experience playing the game. But – I’ve used some of the ice abilities for a level or two and come to the conclusion that I could (and may) create another Berserker later on down the line which would focus on dealing elemental damage. I play a Berserker this time through, and he’s been running with primarily a shadow-oriented spec, with some complimentary buffs from other trees. You pick what skills you have access to – and how many points to invest in each of those skills. You pick what weapons your class should use and which you shouldn’t. It looks like all the customizable glory of its ARPG predecessors is here in Torchlight 2. Remember making decisions about where stat points go? Remember when you needed to know more about a character than its class to determine what it would do and how it would play? Remember creating awfully inefficient characters which you enjoyed because they did something amusing? They may have come out around the same time. My hope is that, for others who (like me) were disappointed with Diablo 3, there is an option to play something which feels more like the spiritual successor to Diablo 2. It’s only been out a little bit, and so I want to avoid doing a full write up and render my opinion until I’ve had a bit more experience with the game - but there are a few things I wanted to point out in the early days of playing Torchlight 2. #1 Torchlight 2 has been a good experience so far, and I can see definite potential for it to outshine others of its kind in the ARPG genre.
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